#include #include #include #include #include #ifndef VERTEX_H #define VERTEX_H struct vertex { glm::vec3 position; glm::vec3 normal; glm::vec3 color; glm::vec2 texCoord; }; #endif #ifndef F_PI #define F_PI ((float)(M_PI)) #define F_2_PI ((float)(2.f*F_PI)) #define F_PI_2 ((float)(F_PI/2.f)) #endif MyBuffer vkuSphere( float, int, int );